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Re2 remake all files
Re2 remake all files







Since there is no NG+ mode for Resident Evil 2 Remake at the time of this post, I have built from scratch 8 Apocalypse Box starter saves for both Leon and Claire for each of their 2 scenarios and game difficulties.

re2 remake all files

You MUST have the Save Wizard for Ps4 Max in order to use this box. If you want to see the Apocalypse Box in action, check it out here on YouTube, or scroll down this page to view screenshots of the contents. You’ll be able to use any gun, no matter what character you choose! EVERY gun is available from the very START! Trust me, you’ve never seen anything like this! Your item box will have ALL (and I mean ALL) of the weapons in Resident Evil 2 Remake!Įven the exclusive Anti-Tank Rocket Launcher used to kill Tyrant at the end of the game!Īlong with all of the weapons, you will also have access to ALL gun upgrades and, 999 ammo for each weapon type!

  • Is available from the beginning of the game.
  • Gives you MAX ammo for each weapon (Grenades Included).
  • Has every single weapon in the game (Leon can use Claire’s weapons and Vice Versa).
  • May I ask what you changed in the SGM to open up the character? Because when I use the Re7 game and choose the pak location it just closes after the questions. You mention changing the file header and buffer header. I know a lot of it comes from their engine (the polished good look of the game) but I still want to have a look at stuff like that. I'm only curious about polycount, texture density, how they re-surfaced the sculpts and scan heads, etc.

    re2 remake all files

    I would be fine with just exporting/importing meshes and textures.

    re2 remake all files

    Thank you for having a look at this mate! I haven't got the time to really check the vertex buffer structure, so no weights atm. At least the skeleton and mesh info are identical to RE7, so SGM does some of the heavy lifting already. Vertex buffers are structured differently than RE7, so need to investigate what types there are. There are couple changes in file header, and buffers header. Akderebur wrote:You can make small changes to SGM to make it work with RE2.









    Re2 remake all files